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Reviews: Magic Line |
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Magic Line - from DigitalRed
Review by Hope of Epocn.com
Fisherman and MagicLine are the first games specially
developed for 9210/9290 by Digital-Red. After being tested by internal
personnel and our net friends (I could feel the quality of the games
have been improved myself during the testing process), the games
were finally announced a few days ago. They are the first 9210/9290
softwares developed for the Chinese market. Therefore, the release
of games is worthy of cheering. In addition, the company has been
contacting with our website for a long time and they also bring
much convenience to users by helping our website to establish the
on-line shop (available for users in China @ epocn.com). After experiencing
these two games after they are formally released and testing period
earlier, I hereby present you with the reviews on these two games.
MagicLine is presented at the same time as Fisherman
by Digital-Red. This game has the similar rules of the traditional
gobang (five-piece check). Everyone commonly thinks its a
simple game while speaking of gobang. But the software engineers
from Digital-Red have done a wide range of researches by adding
many scoring rules and have also worked hard in its graphics in
order not to bore the players with dullness. Therefore, many users
think its easy to play and soon they will be addicted to it.
Ha ha, I am not boasting of it. In fact, I am already addicted to
it. Let me explain it step by step. The Startup picture of three
3D balls show up after installing it:

Press any key to start. The game automatically begins by its default
difficulties and settings. This is the screenshot of its default.
In the left is small sport car like a toy car:

The simple interface has only four buttons: New game, High scores,
preferences, and Exit. Press preferences to open. There are five
options. Ball view: it can be changed as Color balls or Fruits.
Ball colors: it can be set as more colors as 5, 6, 7, and 8, that
is, we can decide how many colors of balls as playing. The more
colors we set, the harder game we play. Next balls: we can set it
as 3, 4, and 5, that is, the amount of next balls will show up after
erasing a line of balls. The more we set, the more balls they appear.
Hence, we get a harder game. Line length: it can be set as more
as 5, 6, and 7, that is, how many same balls to be erased in a line.
The more we set, the harder it becomes. Finally Display: we can
decide whether to display the positions and types of the next showup
as small balls or not.

From the functional panel, you can select the default difficulties:
Easy (five different colors with showing up of three balls a round,
five balls in a line with the preview of the next round), Normal
(six different colors with showing up of three balls a round, five
balls in a line without the preview of the next round), Hard (seven
different colors with showing up of four balls a round, sex balls
in a line without the preview of the next round), and Unbelievable
(eight different colors with showing up of five balls a round, seven
balls in a line without the preview of the next round). In order
to score high, you should understand some experiences that I played
for a few days (combing some situations from Mac):
*If five (or six, or seven) balls are not in a line, the balls
will keep coming up. Well, this is the common sense of playing gobang;
*If we select Display next mode in preferences, we can cover these
small balls with the ordinary balls to prevent the small ones from
showing up. This is an important tip. Thus, we can forecast its
coming movements (and balls). Take the following screenshot for
example, we should move a black ball onto the coming up (next to
arrive) small purple ball, which is in the right side of the hand
cursor, between the black balls. Thus, we can link the four black
balls in a line and also block the purple one coming up;
*If select Line length mode (5-7) in preferences like 5 (at least
five balls in a line to erase), five balls in a line get 5 points,
six in a line get 7, seven in a line get 9, and eight in a line
get 11. If choose 6 (at least 6 balls in a line to erase), six balls
in a line get 9 points, seven in a line get 12, eight in a line
get 15, and nine in a line get 18. If select 7 (at least 7 balls
in a line to erase), seven balls in a line get 15 points, eight
in a line get 19, nine in a line get 23. The harder level we select,
the more we score!
*If score higher than 100 points, the background picture will change.
It wont change after 400 points.
*If the balls occupy all the 9*9=81 lattices, the main screen will
be crossed and then the game is over. And if you break the record
of the ranking board, a screen will pop up for you to sign your
name on the board!

Hence, if you want to score high, there are lots of tips for you
discover. With tips and intelligence, you are sure to get a good
grade! And you will also love this plain-looking game!
However, because of its version 1.0, I still think some places
are needed to be improved. First, the current version has a bug.
That is, on other phones with different firmwares, if you try to
dial a call without quitting or theres a coming call while
playing, the game itself will run into an error and quit itself.
Though it will maintain the auto-save condition of the last time,
I still wish it can be perfectly improved; second, the game itself
doesnt have the function of saving the files. More or less,
it reflects its defect. The game has auto-save function after quitting,
but if it can save several files for us to load anytime, or to feel
the old excitements, it would be better. So far, if we want to save
the file, we have to use File Manager to copy out from c:\system\data\linesave.dat
to save to other place; third, sound effects are not available (inclusive
of Fisherman). Wish the next version will be added in order to make
it perfection both in sounds and graphics. By doing so, the recreation
will be highly improved; fourth, the interface of the game is fixed
on the 9*9 board, and it would be better if it has the bigger space
for the players, thought it seems unnecessary. Still, wish it would
be more interesting and more fun when its next version is released.
Nevertheless, I am very fond of this game already and sometimes
I will fish it out to play for a while in the elevator.
| Rating Type |
Rating |
Usability:
Graphics:
Entertainment:
Performance: |
9/10
9/10
8/10
9/10
|
|
Magic Line can be downloaded from Digital
Red's website.
Hope is the webmaster of Epocn,
a Chinese (with an English translation) site for Nokia 9210 users.
He kindly allowed the syndication of his review on All About ER6.
The review has been translated from the Chinese orignal by Mac (a
helper on Epocn), I have made a few changes, but wanted to leave
it with the sentiments of the original reviewer and translator.
Once again thanks to Hope.
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