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4. Customisation
This section gives instructions on how you can customize
your Communicator by changing ringtones, wallpaper, logos
and more. You can either use graphics and sounds made by others
or you can choose to make your own. This section provides
instructions for both.
4.1 Ringtones
Ringtones are the sound the phone makes when someone is calling
you. In the case of the 9210 this can also be applied to incoming
SMS messages, email messages and faxes. The 9210 allows you
to specify in Profiles (which can be edited via the Profiles
dialog accessible in Telephone by Menu --> Settings -->
Profiles) which ringtone to use for various actions. It also
possible to assign a ringtone to an individual (see below).
The 9210 can use either Nokia Ringtones in the RNG format
(generally they have file endings of .rng) or it can use WAV
sound files. WAV sound files can make very attractive (and
useful ringtones).
Ringtones should be stored in the C:\System\Tones\ folder,
this is where the Communicator expects to find them.
4.1.1 Source of WAV and RNG files
WAV files suitable for the 9210 can be obtained at:
/allabouter6-late/communicator/downloads/
- All About ER6's Collections - more than 200 different WAV
files.
http://fp.somewhere.f9.co.uk/n9210/index.html
or www.n9210.co.uk -
Excellent site for all 9210 related multimedia files including
WAV files.
Many major sites also have good collections.
RNG file can be obtained from various places on the web and
/allabouter6-late/communicator/downloads/ - All About
ER6's Collections - more than 2,000 different RNG files.
4.1.2 Converting 9110 Ringtones to
9200 Ringtones
Ringtones can be converted from the 9110 format to the RNG
format used by the 9200 by two methods. Firstly they can be
beamed between the two using infra red. They will be automatically
converted. Secondly you can use Harmut's program (download
from: http://www.nc9210.de.vu/).
This program allows you to convert to the RNG format. The
program runs on the Windows Command line. This program can
also be downloaded here.
4.1.3 Optimising WAV files for the
9200
It is recommended that you copy the WAV files through the
multimedia converter before placing them on your 9200. This
is because it will recompress the WAV file using the A-LAW
codec making it a lot smaller.
The multimedia converter can be found on the CD that came
with the 9200 or downloaded from the Nokia download area (http://forum.nokia.com/main/1,6668,5_2_4_1,00.html).
4.1.4 Ringtones for Individuals
It is possible to assign a specific ringtone to an individual.
This can be useful to identify who is calling when you can
not see the phone.
Go to Contacts, select a record (a contact) and then OPEN
that record. Then via the menu assign a ring tone (Menu: Card
--> Ringing Tone
<ctrl>R). In the telephone
section you should look at profiles (Menu: Settings -->Profiles
):
edit one and see if 'personal tones' is switched on. People
regularly seem to have problems with this. It maybe that your
contacts file needs to stay on the C drive, but I can not
confirm this.
Example: You might record a WAV file saying 'x is calling'
and have that as the ringtone.
4.2 Wallpaper
Wallpaper is the picture that is seen in the background of
the Desk Group. This picture can be changed. This is done
via the Settings Menu is Desk view. You can choose any image
to be the background, but it is sensible to use one of the
right size and using JPEG (.jpg) files is recommended because
they take up less space.
There is currently no application to automatically change
wallpapers, it is recommended you keep all wallpaper files
in the same place (otherwise you can end up talking up a lot
of space - to maximize memory space it is best to keep only
one or two files on the device at any one time. Having a wallpaper
does use memory, if you want to maximize memory available
to application you should turn off wallpaper.
Wallpaper files are one elements of skin collections (see
4.4).
4.2.1 Source of Wallpaper files
Wallpaper files suitable for the 9210 can be obtained at:
/allabouter6-late/communicator/downloads/
- All About ER6's Collections - more than 100 different wallpapers.
http://members.tripod.co.uk/rwakelin/crystal/
- Richard Wakelin's Mobile Pictures website
http://fp.somewhere.f9.co.uk/n9210/index.html
or www.n9210.co.uk -
Excellent site for all 9210 related multimedia files including
wallpaper.
http://www.organizer4you.ch/nokiawallpapers.htm
- German site with some lovely wallpaper pictures.
http://www.9200wallpaper.com
- another good collection site.
Many major sites also have good collections.
4.3. Colors
Colors is a program from Epocware (http://www.epocware.com),
that allows you to make your own 'color schemes' in effect
this means you can change the color of the Title, Toolbar,
Background, Menu and other elements of the UI. Colors files
are sometimes included in skins (see 4.4).
4.3.1 Source of Colors Files
Colors allows you to export your color schemes as files.
Colors exported files can be found at the following site:
http://fp.somewhere.f9.co.uk/n9210/index.html
or www.n9210.co.uk -
Excellent site for all 9210 related multimedia files including
Colors files
4.4 Skins / CBA Textures
Skins are a combination of CBA Textures and wallpapers. This
combined effect was first established by Loonyworld. A CBA
Texture is a Command Button Area Texture. This is the area
that hold the commands on the right hand side of the 92x0
screen. The background to this area is the texture and it
can be customised. This texture can be changed through the
control panel. Skins sometimes also include a file for Epocware's
Colors which allows customisation of colour schemes (see
4.3).
4.4.1 Source of Skins / CBA Textures
Skins and or CBA textures files suitable for the 9210 can
be obtained at:
/allabouter6-late/communicator/downloads/
- All About ER6's Collections - more than 44 different skins
and textures.
http://loonyworld.homepage.dk/9210.html
- Loonyworld - Premier skin creator of the 9210.
http://www.my-communicator.com
- has two collections which can be bought to support the site.
4.4.2 Use of and installing Skins
/ CBA Textures
These instructions come from /allabouter6-late/communicator/downloads/wallpapers/loonytut.php,
where they also include screenshots.
First place the necessary files on the device:
As a general rule a skin will contain the following files:
- a display.mbm file, this should replace the file in C:/System/Data/display.mbm.
You should backup (copy somewhere else or rename the existing
diaply.mbm file. You will need to put it back if you wish
to use the default textures (the ones that come with the
device). [e.g. rename it displayoriginal.mbm]
- four wallpaper files - these should be copied to your
wallpaper file directory.
- Colors scheme file(s).
Second (having installed the files as described above) go
to the control panel, by finding it in the Extra's Group (press
the Extra buttons and select 'Control Panel' and then press
return. Find and select Display in the Control Panel: In the
Display settings we want to look at the second menu called
colours... Select the appropriate Color Scheme and Background
Pattern (this is the side bar texture).
You now need to reboot the device. This can be done by removing
the battery or using a program such as Restart.
When you reboot you will be returned to the Desk View. From
here you should select from the Menu Tools -> Settings: You
should then find the appropriate wallpaper to match the sidebar
texture that you chose: and that's it - now you have a beautiful
Desktop.
4.5 Operator and Startup Logos
Operator Logos and Startup Logos are displayed on the phone
isde of the Nokia 92x0.
The Startup Logo is displayed on the phone's startup. The
shaking hands Nokia logo is the most common deafult startup
logo. The Startup Logo is a 84�48 1 bit image file (84x84
pixels in only balck and white).
The Operator Logo is displayed on the phone screen during
non active operation (i.e. when your not using the screen
for anything else). A common default Operator Logo is the
corporate logo of your service provider. Operator Logos are
72�14 pixels 1 bit image files.
Please note there is also a startup graphic on the PDA /
Communicator side of the phone (a large colour version of
the Nokia shaking hands), but as far as is known it is not
possible to change this.
Operator and Startup Logos can be changed by software only.
Software is available for the PC (Windows) which can be used
to change logos (among other things), providing you have the
right cable. Software is also available for the Nokia 92x0.
The second opiton is cheaper and less complicated. However
you may wish to consider the first in conjunction with Net
Monitor activation (see 5.1).
4.5.1 PC Software
There are several programs which will do this job. The
best of these is Logo Manager. Logo Manager is a general mobile
phone acessing and amanaging piece of software. Not all of
its functions work with the Nokia 92x0. It can be used for
placing logos on the phone. Logo Manager has been authored
by Mike Bradley and is available from http://www.logomanager.co.uk/.
Either a FBUS (see 5.2) or an MBUS (see
5.1) cable must be used to connect the
PC and the 92x0 together (via each others COM ports). There
are instructions with the software that give more details
on sending the logos to the phone, importing logos and creaing
your own.
Another piece of software that can be used is Smart SMS Agent.
The program allows the sending of Smart SMS messages (which
can include Operator Logos) via SMS centres using the modem
of your desktop PC. More details are available here (English/German).
You may also wish to try the freeware Nokia
Logo Express.
4.5.1 Nokia 92x0 Software
There are two pieces of software available for the Nokia
92x0 relating to Operator and Startup Logos. Both are able
to import, create and place the logos. Both also extend the
messaging types of the 92x0.
The first piece of software is Celesta myStyle. This is a
very polished piece of software. It is available from the
Celesta
Lifestyle website. Its basic features include: send and
receive operator logos; send and receive picture messages;
send and receive CLI icons; send and receive profiles; Send
flash SMS; a built-in Logo Editor for creating and editing
logos, icons, screen savers and pictures and support for several
graphic file formats (GIF, JPG, BMP, OTA, WBMP, MBM, NOL,
NGG, NLM).
The second piece of software is PsiNT's Extended Messaging.
It is slightly less polished, but is better value. It has
a similar function set, but includes the clever option to
send a file via SMS. More information is available from the
PsiNT
website.
Both pieces of software have trial versions.
4.5.3 Sources of Logos
Operator Logos and Startup logos can be obtained from
many sites. Some you may have to pay for (though its not really
worth it since you can create your own). All About ER6 has
a collection of ~1,400 logos:
/allabouter6-late/communicator/downloads/
- All About ER6's Collections.
4.6. Constructing your own Customisation
elements
It is possible to construct your own customisation elements.
This is easier for certain things than other, and while it
is more work than downloading other people it can be very
rewarding.
4.6.1 Making wallpapers
Wallpapers can be constructed from any existing graphic
or you can create them from scratch. They should be roughly
462 x 200 pixels in size and in the JPEG format. Almost any
image editor will allows you to save in the JPEG format and
crop / resize / reduce an existing image as necessary.
4.6.2 Making CBA Textures
CBA Textures are probably one of the most tricky things
to make. There are quite a few steps involved. However they
are relatively simple. You just need patience. You should
craefully read the following procedure. This is one method,
there are others that you see documented elsewhere.
You need to obtain the program BMPCONV.exe; this program
converts BMP files into MBM file. MBM format (multi bitmap
file) is the Symbian graphics format, and is used by the Operating
System for System graphics. BMPCONV.exe can be downloaded
from Symbian's site and is also found of the Nokia 92x0 SDK's
(looks in the Tools Directory). This program runs on a Windows
PC. The SDK is available for free via Forum
Nokia (by download or on CD).
You then need to create (or obtain from elsewhere) between
1 and 4 BMP files to use as your CBA Textures. They should
be 130 x 200 pixels. However the horizontal width (130) is
not constant when they are displayed on the 9210 (it changes
depending on the text in the CBA), and you may wish to experiment
with smaller and or larger widths. For example Loonyworld
and SwitchBlade recommend 113 pixels.
The next step is running BMPCONV.exe to convert the BMP files
into 1 MBM files. This can de done via the command like. An
easier method is to first create a text file with the commands
in it and use the text file as an argument when running BMPCONV.exe
You should place all the graphics and BMPCONV.exe into the
same folder. You should then create a new text file in this
folder (call in filelist.txt). The contents of this file should
be as follows:
anyname.mbm
/c24yourpic.bmp
/c24yourpic2.bmp
/c24yourpic3.bmp
/c24yourpic4.bmp
The first part specifies the name of the MBM to be created.
The following 4 lines specify the graphic file to be included
in the MBM file. The first part of the last frour lines 'c24'
is a variable describing resolution at which the file should
be encoded (the second part is obviously the file name of
the graphic you are including in the MBM). You can also use
a value of c16 for the resolution (and c4, c8, c12). Use either
c16 or c24 for best results. The number stands for bits per
pixel.
You should then go to the DOS prompt (or equivalent) and
go to the folder in which you have stored BMPCONV.exe, the
graphics file and the text file. Once there enter the following:
bmconv filelist.txt
If you have done everything correctly the following will
be displayed:
BMCONV version 103.
Compiling...
Multiple Bitmap store type: File store
Epoc file: anyname.mbm
Bitmap file 1 : yourpic1.BMP
Bitmap file 2 : yourpic2.BMP
Bitmap file 3 : yourpic3.BMP
Bitmap file 4 : yourpic4.BMP
success.
You have created the MBM file and you can now use it as specified
in 4.4.1. Remember the file should be
named display.mbm and placed in the C:/System/Data/ directory.
It is important to note that display.mbm is replaced during
a full reinstall and you might therefore want to keep a copy
of your new version safe (as well as backing up the old).
As an additional tip you can also change the name of the
Textures (as they appear in the Display applet in the control
panel) by editing the display.rsc file. However do not use
names longer than the existing ones the Display applet will
crash and this editing is not recommended in terms of risk
against gain.
You may also wish to check this
thread out the All About ER6 forums.
4.6.3 Making Icons
Icons can be used to customise Shortcuts on the Desktop.
This is especially useful if ou have many icons from the same
program (e.g. Word) since it helps identify them more readily.
You can use these instructions to make a replacement for extraicons.mbm
(found in C:\System\apps\home). Once you have made the a new
file you can replace the old one and access the new icons
the same way as the old (File -> Properties) when a shortcut
is selected. The process is similar to making CBA textures
in that it it necessary for you to create a .mbm file to replace
existing ones.
In order to understand the graphics you must create you must
understand how icons are made up on the 92x0. There are two
sizes on icon: 64x50 and 25x20. The two sizes will display
in the 'Group View' e.g. in the Extras Group. The size shown
depends on the Zoom setting. You will also see the smaller
icon in the file dialogs. The second part of icons to understand
is the mask. The mask is a replica of the icon except coloured
in black. It is used so the area around icons can be made
see through by the system (this is the same effect as transparent
GIFs). The mask allows the OS to make one part of an icon
see though (to the background) and the other not. There are
two mask (one for each size of icon). In order to get good
looking icons they are vital to production process. Thus to
make one icon you need 4 files: 64x50, 64x50 mask, 25x20,
25x20 mask. Examples of an icons and masks are shown below:

Once you have produced the necessary BMP they must be combined
into an MBM file. You need to obtain the program BMPCONV.exe;
this program converts BMP files into MBM file. MBM format
(multi bitmap file) is the Symbian graphics format, and is
used by the Operating System for System graphics. BMPCONV.exe
can be downloaded from Symbian's site and is also found of
the Nokia 92x0 SDK's (looks in the Tools Directory). This
program runs on a Windows PC. The SDK is available for free
via Forum Nokia (by
download or on CD).
The next step is running BMPCONV.exe to convert the BMP files
into 1 MBM files. This can de done via the command like. An
easier method is to first create a text file with the commands
in it and use the text file as an argument when running BMPCONV.exe
You should place all the graphics and BMPCONV.exe into the
same folder. You should then create a new text file in this
folder (call in filelist.txt). The contents of this file should
be as follows:
extraicons.mbm
/c16icon1_large.bmp
/c16icon1_large_mask.bmp
/c16icon1_small.bmp
/c16icon1_small_mask.bmp
... and so on with other icons
The first part specifies the name of the MBM to be created.
The following 4 lines specify the graphic file to be included
in the MBM file. The first part of the last frour lines 'c24'
is a variable describing resolution at which the file should
be encoded (the second part is obviously the file name of
the graphic you are including in the MBM). You can also use
a value of c16 for the resolution (and c4, c8, c12). Use either
c16 or c24 for best results. The number stands for bits per
pixel.
You should then go to the DOS prompt (or equivalent) and
go to the folder in which you have stored BMPCONV.exe, the
graphics file and the text file. Once there enter the following:
bmconv filelist.txt
If you have done everything correctly the following will
be displayed:
BMCONV version 103.
Compiling...
Multiple Bitmap store type: File store
Epoc file: extraicons.mbm
Bitmap file 1 : icon1_large.BMP
Bitmap file 2 : icon1_large_mask.BMP
Bitmap file 3 : icon1_small.BMP
Bitmap file 4 : icon1_small_mask.BMP
success.
You have created the MBM file. It then needs to be put in
place and is ready for use. It is important to note that extraicons.mbm
is replaced during a full reinstall and you might therefore
want to keep a copy of your new version safe.
Once you have used your new file (i.e. you have changed a
shortcuts icon) it is possible to change the file again without
effecting any shorcuts you may have changed.
You can extract the existing icons from extraicons.mbm (or
any other graphics from any other mbm file) by following the
instructions in section 4.7.
4.6.4 Making and editing Ringtones
There is PC Software for doing this, especially in the case
of WAV files. This is not covered here, any search engine
should be able to find material on this (e.g. http://www.slonet.org/~rloomis/makewavs.html)
.
On the Communicator itself there is once excellent solution:
RingMaster from Zenobyte (http://www.zenobyte.com).
This software allows you to edit .rng file by using music
notation or using RTX. In addition it also allows the editing
of samples (WAV) files. You can also import MIDI files.
The program also supports plug ins for editing, only one
is currently available which allows you to alter samples using
mathematical notation. All round an excellent piece of software.
RingMaster is Commercial software but a demo is available.
You can also use the Record program on the Communicator to
record your own custom WAV files, this is particularly useful
for voice WAV's (e.g. recording names).
Of course the easiest way to get 'new' ringtones is to use
existing wav sound files.
4.7 Extracting graphics from MBM files
It is sometimes useful to be able to extract graphics from
mbm files (perhaps you want to change an icon). This is done
with the BMPCONV.exe tool. This method can also be used to
convert screenshots taken on the Nokia 92x0.
BMPCONV.exe can be downloaded from Symbian's site and is
also found of the Nokia 92x0 SDK's (looks in the Tools Directory).
This program runs on a Windows PC. The SDK is available for
free via Forum Nokia
(by download or on CD).
The next step is running BMPCONV.exe to convert the MBM file
into multiple BMP files (one MBM file can contain many frame
each of which can be extracted as an individual graphic).
This can de done via the command like. An easier method is
to first create a text file with the commands in it and use
the text file as an argument when running BMPCONV.exe
Place BMPCONV.exe into the a folder. You should then create
a new text file in this folder (call in filelist.txt). The
contents of this file should be as follows:
/U graphics.mbm
image1.bmp
image2.bmp
image3.bmp
image4.bmp
These commands tell BMPCONV.exe to extract graphics from
graphics.mbm and name them image1.bmp, image2.bmp etc. etc.
If there are more frames in the mbm file than names you have
specified in filelist.txt there will be an error (and the
same if there are too many names). However any graphics extracted
upto that point are OK. It is therefore a good idea to have
a long list of names to ensure you get all the graphics out
of the MBM file.
You should then go to the DOS prompt (or equivalent) and
go to the folder in which you have stored BMPCONV.exe, the
graphics file and the text file. Once there enter the following:
bmconv filelist.txt
It is possible to get information about the MBM file. Entering
the following at the command prompt (or putting it in filelist.txt)
will give you information about the MBM file.
bmconv/v extraicons.mbm
This will give the following information:
extraicons.mbm is A file net curtain containing 60 bit-maps
Bit-map 1 information:
Pixel size 64 x 50
Twips size 61 x 48
12 Bpp Colour
12 bits RLE compression 19%
..and so on for each bitmap in the file
Thus in the above example (for extraicons.mbm) there are
60 frames or graphics within the file (i.e. 15 different icons).
You can use this technique for any MBM file.
4.8 Adding fonts to your Nokia 92x0
Its is possible to add new fronts to your Nokia 92x0.
You should use TrueType Font (.tff). You should place new
fonts in the D:\System\Fonts directory (you may need to create
this). The fonts are then available for use in Word and Sheet.
It is advisable not to use too many or large fonts in a file
as it will slow down loading of the file. Fonts are also large
and take a up a lot of room so you may not wish to use too
many new fonts for the sake of memory space.
You can obtain ttf fonts from your font folder on your PC
(C:\Windows\Fonts on Windows PC's)and from many website around
the internet. Type ttf fonts into any serach engine (e.g.
Google).
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